AP PSYCH FINAL PUSH

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110 Terms

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Nervous System

  • Central

  • Peripheral

    • Autonomic

      • automatic/involuntary functions

      • “fight or flight”

    • Somatic

      • conscious/voluntary movement

      • “rest & digest”

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Neurons vs. Glial Cells

Neurons: carry electrical/chemical signals

Glial Cells: support (maintain structure, insulate, communicate, remove waste)

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Reflex Arc

rapid, automatic responses to stimuli that don’t require input from the brain

  • Sensory neurons

    • detect stimuli & send to spinal cord

  • Interneurons

    • process info and relay to motor neurons

  • Motor Neurons

    • send signals to muscles to produce a response

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Neural Transmission

  • Neuron

    • at rest, it maintains a resting potential (stable charge)

when stimulated

  • Depolarization

    • electrical signal travels down the neuron

      • depolarization: inside positive

      • polarization: inside negative

      • fires all or nothing

  • Refractory Period

    • brief period where it can’t fire again

signal reaches end of neuron

  • Neurotransmitters Released

    • into synapse

    • either reabsorbed in re-uptake or broken down

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Multiple Sclerosis

  • Disorder→protective covering of neurons is damaged

  • slows/blocks signals between brain and body

    • muscle weakness & coordination problems

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Myasthenia Gravis

  • Communication between neurons & muscles is disrupted→muscle weakness & fatigue

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Dopamine (NT)

  • movement

  • motivation

  • reward system (excitatory)

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Serotonin (NT)

  • mood

  • appetite

  • sleep (inhibitory)

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Norepinephrine (NT)

  • alertness

  • response to stress (excitatory)

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Glutamate (NT)

  • main excitatory neurotransmitter

  • learning

  • memory

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GABA (NT)

  • main inhibitory neurotransmitter

  • calms neural activity

  • prevents overstimulation

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Endorphins (NT)

  • painkillers (inhibitory)

    • reduce discomfort

    • promote pleasure

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Substance P (NT)

  • transmits pain signals (excitatory)

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Acetylcholine (NT)

  • muscle movement (excitatory)

  • attention

  • memory

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Neurotransmitters vs. Hormones

Neurotransmitters:

  • travel quickly across synapses

Hormones:

  • released into bloodstream

  • effects slower but long-lasting

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Adrenaline (HM)

  • fight or flight

  • prepares body for action (in response to stress)

    • increases heart rate

    • increases energy

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Leptin (HM)

regulates hunger

  • signals fullness

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Ghrelin (HM)

regulates hunger

  • increases appetite

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Melatonin (HM)

  • regulates sleep cycles

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Oxytocin (HM)

love hormone

  • social bonding

  • trust

  • personal connection

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Psychoactive Drugs

  • alter neural activity→interfere neurotransmitter function

    • agonists: mimic neurotransmitters

    • antagonists: block neurotransmitters

    • reuptake inhibitors: prevent reabsorption→prolonging effects

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Stimulants

Increase neural activity→heightened alertness & energy

  • caffeine

  • cocaine

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Depressants

slow down neural activity→relaxation & drowsiness

  • sedatives

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Hallucinogens

distort perception & cognition→alter sensory experiences

  • marijuana

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Opioids

pain relievers (mimics effects of endorphins)

  • heroin

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Brain Stem

basic life sustaining functions

  • medulla: regulates essential processes (breathing, hear rate, digestion)

<p>basic life sustaining functions</p><ul><li><p>medulla: regulates essential processes (breathing, hear rate, digestion)</p></li></ul><p></p>
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Reticular Activating System

  • regulates alertness & attention

  • sleep-wake cycle (influences levels of consciousness/focus)

  • role in:

    • voluntary movement

    • eye movement

    • learning

    • cognition

    • emotion

<ul><li><p>regulates alertness &amp; attention</p></li><li><p>sleep-wake cycle (influences levels of consciousness/focus)</p></li><li><p>role in:</p><ul><li><p>voluntary movement</p></li><li><p>eye movement</p></li><li><p>learning</p></li><li><p>cognition</p></li><li><p>emotion</p></li></ul></li></ul><p></p>
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Reward Center

reinforce behaviors that promote survival by releasing pleasurable chemicals

<p>reinforce behaviors that promote survival by releasing pleasurable chemicals</p><p></p>
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Cerebellum

motor skills & muscle memory

  • coordinates:

    • movement

    • balance

    • supports procedural learning

  • allows smooth, precise movements

    • walking

    • writing

    • playing instrument

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Cerebral Cortex

Contains specialized regions

  • perception

  • thought

  • language

  • decision making

Limbic System (emotions, memory, motivation)

  • Thalamus

  • Hypotalamus

  • Pituitary Gland

  • Hippocampus

  • Amygdala

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Thalamus

relay center

  • directs sensory info to appropriate areas of brain

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Hypothalamus

  • regulates homeostasis

    • hunger

    • thirst

    • body temp

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Pituitary gland

hormone release

  • growth

  • metabolism

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Hippocampus

  • forming & retrieving memories

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amygdala

  • processing emotions (fear & aggression)

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Cerebral Cortex 4 lobes

  • Frontal

  • Parietal

  • Temporal

  • Occipital

<ul><li><p>Frontal</p></li><li><p>Parietal</p></li><li><p>Temporal</p></li><li><p>Occipital</p></li></ul><p></p>
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Occipital Lobe

  • processes visual info

<ul><li><p>processes visual info</p></li></ul><p></p>
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Temporal Lobes

  • auditory processing, language comprehension

<ul><li><p>auditory processing, language comprehension</p></li></ul><p></p>
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Parietal Lobes

  • somatosensory cortex

    • processes touch, temperature, pain

<ul><li><p>somatosensory cortex</p><ul><li><p>processes touch, temperature, pain</p></li></ul></li></ul><p></p>
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Frontal Lobes

  • higher order thinking

  • decision making

  • executive functioning

prefrontal cortex

  • reasoning

  • impulse control

  • personality

motor cortex

  • voluntary movement (sends signals to muscles)

<ul><li><p>higher order thinking</p></li><li><p>decision making</p></li><li><p>executive functioning</p></li></ul><p>prefrontal cortex</p><ul><li><p>reasoning</p></li><li><p>impulse control</p></li><li><p>personality</p></li></ul><p>motor cortex</p><ul><li><p>voluntary movement (sends signals to muscles)</p></li></ul><p></p>
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Split Brian Research

sever corpus callosum so two hemispheres cant communicate

(right know what you’re seeing, left can’t describe it)

  • left hemisphere

    • processes language

    • broca’s area: speech production

    • wernicke’s area: speech comprehension

      • damage→aphasia: condition affecting language ability

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Brian plasticity

  • helps brain reorganize/form new connections

    • learning

    • recovery from injury

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Circadian Rhythm

biological process that regulates daily sleep-wake cycle

controlled by:

  • light

  • temperature

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Stages of Sleep

NREM

  • Stage 1

    • lightest stage of sleep

    • brief sensory experiences: hypnagogic sensations (falling feeling)

  • Stage 2

    • transitional stage (to deep sleep)

  • Stage 3

    • deepest stage of sleep

      • restoration

      • immune system functio

REM

  • paradoxical sleep

    • brain activity resembles wakefulness

  • temporary muscle paralysis

  • dreaming

  • REM rebound (deprived of REM sleep)→enter stage more quickly, spend more time in it

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As the night progresses

  • duration of NREM sleep decreases

  • REM sleep increases

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Theories of Dreaming

Activation-Synthesis Theory

  • dreams from neural activity in brainstem interpreted by brain as meaningful experiences

Consolidation Theory

  • dreams help process & store memories

    • strengthens learning/problem solving

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Sleep Functions

  • memory consolidation

    • organizes/strengthens new info

  • restores energy

    • replenishes biochemical resources

    • cognitive & physical wellbeing

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Insomnia

Difficulty falling/staying asleep

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Narcolepsy

  • neurological disorder

  • sudden & uncontrollable sleep episodes during day

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REM sleep behavior disorder

  • body doesn’t experience normal REM sleep paralysis

    • allows individuals to physically act out dreams

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Sleep Apnea

  • Repeated interruptions in breathing during sleep

  • leads to:

    • poor sleep quality

    • daytime fatigue

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Somnambulism

  • sleepwalking

    • during deep NREM

  • individuals engage in complex behaviors while still asleep

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Absolute Threshold

  • minimum intensity at which a stimulus can be detected

    • detecting anything at all

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just-noticeable difference

smallest detectable change in stimulus intensity

  • detecting change

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Weber’s law

  • ability to detect differences depends on the proportion of change rather than a fixed amt.

    • intensity of stimulus increases=larger change needed for person to perceive a difference

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Sensory Adaptation

body becomes less sensitive to unchanging stimuli over time

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Sensory Interaction

  • different senses work together to enhance perception & understanding of environment

    • can lead to synesthesia

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Retina

  • special cells (rod bw, cone c) detects light & converts to neural signals

<ul><li><p>special cells (rod bw, cone c) detects light &amp; converts to neural signals</p></li></ul><p></p>
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Lens

  • achieve focus through accommodation

    • accomodation: adjusts focus for near/far objects

    • impaired accomodation→nearsightedness & farsightedness

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Rod Cells

  • located in periphery of retina

  • detect shapes & movement

  • contain pigment: rhodopsin (sensitive to dim light)

    • effective in low light conditions

  • don’t detect color

<ul><li><p>located in periphery of retina</p></li><li><p>detect shapes &amp; movement</p></li><li><p>contain pigment: rhodopsin (sensitive to dim light)</p><ul><li><p>effective in low light conditions</p></li></ul></li><li><p>don’t detect color</p></li></ul><p></p>
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Cone Cells

  • located in fovea

  • process color & fine detail

<ul><li><p>located in fovea</p></li><li><p>process color &amp; fine detail</p></li></ul><p></p>
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Blind Spot

  • brain fills in missing details to create complete image

<ul><li><p>brain fills in missing details to create complete image</p></li></ul><p></p>
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Trichromatic Theory

  • in retina

  • 3 types of cones (red, green, blue) help produce perception of color

<ul><li><p>in retina</p></li><li><p>3 types of cones (red, green, blue) help produce perception of color</p></li></ul><p></p>
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Opponent-Process Theory

  • after leaving retina

  • pairs of opposing colors (red-green, blue-yellow, black-white) processed together

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Prosopagnosia

  • facial recognition

  • from damage to brain’s visual processing centers

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Blindsight

  • visual damage→respond to visual stimuli without consciously seeing them

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Place Theory

  • different frequencies activate different locations along the cochlea

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Frequency Theory

  • pitch perception is based on how frequently neurons fire in response to sound waves

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Volley Theory

groups of neurons fire in alternating sequences to encode higher-frequency sounds

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Sound Localization

  • detecting differences in how sounds reach each ear

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Conduction Deafness

  • sound waves can’t reach cochlea due to problems in outer/middle ear

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Sensorineural Deafness

  • damage to cochlea’s hair cells

  • damage to the auditory nerve

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Olfactory Receptors

  • detect airborne molecules which are then interpreted as scents

<ul><li><p>detect airborne molecules which are then interpreted as scents</p></li></ul><p></p>
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umami

savory flavor

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oleogestus

fatty flavor

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Gate Control Theory

spinal cord regulates the transmission of pain signals

  • pain is processed both in the body and the brain

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Vestibular System

  • balance & body movement

  • located in inner ear

  • senses movement by detecting changes in head position→brain

    • posture

    • coordination

    • spatial awareness

  • disruption leads to

    • dizziness

    • balance problems

    • motion sickness

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Kinesthetic System

  • helps body sense its position and movement via receptors in muscles, joints, tendons

  • allows us to move smoothly, coordinate actions, control strength without needing to look at body

  • essential for: walking, picking up things, posture

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Bottom-up processing

  • rely mostly on sensory info without using past expeiences

<ul><li><p>rely mostly on sensory info without using past expeiences</p></li></ul><p></p>
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Top-down processing

  • use what we already know to interpret what we sense

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Schema

mental framework that helps us organize and understand info

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perceptual set

  • readiness to perceive something in a certain way based on expectations

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Gestalt Psychology

several principles governing how we tend to make sense of visual info

  • closure

    • complete incomplete images in our minds

  • figure & ground

    • distinguish objects from their backgrounds

  • proximity

    • objects close together→group

  • similarity

    • share similar characteristics→related

<p>several principles governing how we tend to make sense of visual info</p><ul><li><p>closure</p><ul><li><p>complete incomplete images in our minds</p></li></ul></li><li><p>figure &amp; ground</p><ul><li><p>distinguish objects from their backgrounds</p></li></ul></li><li><p>proximity</p><ul><li><p>objects close together→group</p></li></ul></li><li><p>similarity</p><ul><li><p>share similar characteristics→related</p></li></ul></li></ul><p></p>
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Inattention Blindness

Occurs when a person fails to notice an unexpected object in their field of vision because their attention is focused elsewhere

<p>Occurs when a person fails to notice an unexpected object in their field of vision because their attention is focused elsewhere</p>
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Change Blindness

  • when a person doesn’t notice a change in a visual scene

  • brain doesn’t automatically compare before-and-after images

<ul><li><p>when a person doesn’t notice a change in a visual scene</p></li><li><p>brain doesn’t automatically compare before-and-after images</p></li></ul><p></p>
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Binocular vs. Monocular depth cues

  • Binocular depth cues (2 eyes)

    • visual cues requiring both eyes to perceive depth & distance

      • retinal disparity

      • convergence

  • Monocular depth cues (1 eye)

    • require only 1 eye to perceive depth and distance

      • relative clarity

      • relative size

      • texture gradient

        • closer=more texture

      • linear perspective

        • parallel lines converge as they move away from you

      • interposition

        • covered object in background

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retinal disparity

slight difference in images perceived by each eye due to their different positions that the brain uses to determine depth

<p>slight difference in images perceived by each eye due to their different positions that the brain uses to determine depth</p>
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Visual Perception

inward movement of the eyes when focusing on a nearby object

  • greater convergence=closer distance

<p>inward movement of the eyes when focusing on a nearby object</p><ul><li><p>greater convergence=closer distance</p></li></ul><p></p>
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Visual Perceptual Consistency

Brain ability to perceive objects as stable & unchanging despite variations in sensory input

  • same object despite

    • different lighting conditions

    • different angle

<p>Brain ability to perceive objects as stable &amp; unchanging despite variations in sensory input</p><ul><li><p>same object despite</p><ul><li><p>different lighting conditions</p></li><li><p>different angle</p></li></ul></li></ul><p></p>
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Apparent Movement

  • stationary objects perceived as moving due to visual cues

    • rapid succession of images

    • changes in position

<ul><li><p>stationary objects perceived as moving due to visual cues</p><ul><li><p>rapid succession of images</p></li><li><p>changes in position</p></li></ul></li></ul><p></p>
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Prototype

  • best or more typical example of a category/concept

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concepts vs. schemas

concept

  • basic category

  • ex: bird

schemas

  • more detailed framework

  • tells you what to expect from that category

  • ex: birds have

    • feathers

    • can fly

    • can build nest

  • allow us to make sense of world by fitting new experiences into prior knowledge

  • change as we gain new info

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Assimilation

we do take in new info, but don’t change our existing schema

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Accommodation

  • new info forces a change in the schema

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Algorithm

step by step procedure that guarantees the right answer, as long as it’s followed correctly

  • systematically testing every possible option (instead of relying on past experiences or quick guesses)

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Heuristic

mental shortcut or rule of thumb

  • simplifies problem-solving by relying on experience & intuition rather than exhaustive analysis

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Representativeness Heuristic

when we judge something based on how well it matches our expectations or stereotypes

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Availability Heuristic

when we make decisions based on the first or most vivid example that comes to mind

  • ex: think shark attacks are common, heard a lot on news

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Mental Set

  • relying on strategies that worked in the past even if not best solution to new situation

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Priming

exposure to certain stimuli influences our decision making

<p>exposure to certain stimuli influences our decision making</p>
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